- #IN SOUND MIND GAMEPLAY GENERATOR#
- #IN SOUND MIND GAMEPLAY PATCH#
- #IN SOUND MIND GAMEPLAY UPGRADE#
- #IN SOUND MIND GAMEPLAY PC#
– The Bull’s navigation was revamped, and should make its way across the level more easily. – Fixed an issue causing the swamp and quarry areas not to load correctly in some rare occasions, preventing progression. – Fixed issues causing the key card puzzle in the top floor to sometimes not activate properly. – The red lighthouse beam deals more damage. – Adjusted the platforming in the ? area. – Fixed issue unintentionally allowing to collect the collectible pill in the dried bay without walking the invisible steps leading to it. – Fixed a rare issue causing The Shade to spawn outside of the Wharf area. – Replaced the pill crates puzzle in the wharf from physics based to tween based, making it more reliable preventing strange collision issues. – Added 3 additional save points in the wharf area.
#IN SOUND MIND GAMEPLAY GENERATOR#
– Adjusted the generator puzzle to remain on for a little longer. – Fixed a rare issue causing to get stuck within the wall after obtaining the Flare Gun in the Thanatos trip. – Fixed a bug allowing to get the crank while the gate is still open in the boathouse puzzle. – Added small step to the Lighthouse Basement to make it easier to jump back up. – Fixed some visual issues with The Shade’s pit effect. – Desmond now responds to the photobooth sequence. – The Watcher now properly reacts to stuns. – Fixed a rare bug causing two Agents to appear at once in the freezer. – Fixed a rare issue causing to get stuck in the forklift and get saved. – RB Tape: Moved the save point prior to Dave so the clap achievement can be perfected. – RB Tape: Various minor gameplay improvements to make the fight sequence flow better. – Transition Areas: Adjusted some audio tape locations making it easier to spot and listen to. – Various level design improvements in the building. – Fixed an issue causing the guitar prop to play by itself sometimes in Desmond’s apartment. Added a small tutorial with a note after assembling the pistol about using it on explosive barrels. – The Pistol quest is now mandatory prior to the supermarket.
![in sound mind gameplay in sound mind gameplay](https://static.wikia.nocookie.net/sealonline/images/1/17/Soul_of_Pirate.gif)
#IN SOUND MIND GAMEPLAY UPGRADE#
– Balanced collectible upgrades: Health upgrade downgraded from 10 to 5 HP per 3 pills, Speed from 0.075 to 0.055 per 3 pills, Stealth radius from 0.075 to 0.050 per 3 pills. – Enemy inkblots have a slightly higher chance to spawn with armor. – Fixed various issues in Enemy Inkblots noise system setup. Adjusted its animations and speed slightly.
![in sound mind gameplay in sound mind gameplay](https://i11b.3djuegos.com/juegos/17383/fotos/ficha/-5184961.jpg)
– The Brute Inkblot can now lift its arm up as a shield. – Increased font size and time for the “you can live stream this game and music” message at the intro to make sure streamers see it – Yes you can stream the game and its music! Also added it to the audio settings screen. – Various rare gameplay blocker issues resolved. – Changing the FOV now properly positions the weapon, so Desmond’s hand is no longer awkwardly stretched out at 90 FOV. – Various localization fixes and improvements. – Fixed a UI visual issue causing some game objectives to re-appear when loading saves. sinking crates with The Shade near the lighthouse, riding The Bull for some pills near the factory, etc.) – Following player feedback, it is now possible to collect all pills even after defeating a boss, prior to heading back to the office(e.g.
#IN SOUND MIND GAMEPLAY PC#
– Added surround sound 5, 5.1 and 7.1 support on PC following player feedback. – Improved hangs during saves in mid to late game. This allows going back a bit further in case needed.
![in sound mind gameplay in sound mind gameplay](https://www.gamingtalker.it/wp-content/uploads/2020/10/in-sound-mind-halloween-06.jpg)
There’s a new load screen displaying the list of recent saves, time and location. – The game now stores 5 latest autosave checkpoints instead of 1.
#IN SOUND MIND GAMEPLAY PATCH#
Please note that the patch notes may include spoilers. Following your feedback, live streams and reports we’ve fixed bugs, took care of rare blockers, rebalanced many parts and improved the overall flow of In Sound Mind. November 25, 2021: In Sound Mind Patch 1.03 is now live.
![in sound mind gameplay in sound mind gameplay](https://i.ytimg.com/vi/B4vYcwXPHK4/maxresdefault.jpg)
If your Mirror Shard disappeared, try going back to the hub office and it should be given back.